In the inspector, change its tag to MainCamera. Expand the AR Session Origin you created in the hierarchy, and select the AR Camera object.Light > Directional Light: This provides a light source to illuminate game objects.XR > AR Session Origin: This object transforms AR coordinates into Unity world coordinates.XR > AR Session: This object controls the lifecycle of an AR experience.Delete all game objects in the SampleScene.The Universal Render Pipeline template comes with some game objects you won't be using in this tutorial. AR Required apps using ARCore require a minimum API level of 24.In the Android tab, under Other Settings, remove Vulkan from Graphics APIs.In the left-hand pane, click the Player section. and click on the XR Plug-in Management section. Optionally, enable Development Build and Script Debugging in order to retain debugging information while your app runs.ĪR Foundation needs to be configured to initialize XR systems on startup.Since the application will run on Android, change the build platform to Android: In the window that pops up, ensure everything is selected.and opening starter-package.unitypackage. Install the starter package by opening Assets > Import Package > Custom Package.file_downloadDownload the starter package.When you're done, your Package Manager should look something like this:įor this codelab, we've provided a starter package that contains prefabs and scripts that will expedite some parts of the codelab so you can focus on how to use AR Foundation. Install the latest versions for each of these frameworks: View the latest versions of these frameworks by expanding its entry using the ► icon. In this window, install the packages you'll be using in this codelab.Open it by clicking on Window > Package Manager.Unity's AR Foundation can be found in the Unity Package Manager. Give it a descriptive name and an appropriate location, and press CREATE. Create a new projectĬreate a new project using the Universal Render Pipeline template. It may look different than the screenshots shown here. Other versions of Unity may work, but may require additional steps. In this codelab, screenshots are shown of Unity's UI in the 2020.3 (LTS) version. On your workstation, install Unity 2020 LTS. If you haven't done so yet, refer to Android documentation on Enable developer options and USB debugging. You will need to enable Developer options on your device to run debug apps. Alternatively, you can use a correctly configured AR-compatible Android Emulator instance. Ensure that your development device is compatible with AR. Ensure your device is compatible with ARĪR experiences on Android devices are driven by ARCore, which is available on ARCore supported devices. In this step, you will get your environment ready for development with Unity's AR Foundation. An installation of Unity Hub or Unity 2020 LTS.Google Play Services for AR 1.23 or later.A supported ARCore device, connected using a USB cable to your development machine.How to use ARLightEstimationData to light your scene.How to use Raycast to find intersections with virtual geometry.How to use ARPlaneManager to subscribe to new planes.How to set up a project that uses Unity's AR Foundation.React to real-world lighting conditions to give your game extra realism.Cast rays from the camera's view and detect intersections with planes.Detect real-world planes and draw a playing field over it.However, this won't happen in an entirely virtual world! You'll mix physical atoms and digital bits to create a new type of player experience by creating a game that understands the environment around the player.īy the end of this codelab, your game will be able to: The goal of the game is to collect packages using a car that you control using your handheld device. In this codelab, you'll build a simple game using AR Foundation. You can use Unity's AR Foundation to build cross-platform AR applications. ARCore is Google's framework for building augmented reality experiences on smartphones.
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